The Cleric channel divinity of Destructive Wrath gives you automatic max damage to a spell, negating the need for a roll for damage. Warmaster Horus said: Love Misty Step. Xanathar´s Guide to Everything. Some are found in dungeons, whereas others might be bought. Bob and Sam discuss the spell Thunder Step. Call Lightning. Only spells that offer a form of teleportation can go through them. Spell Tags: Control. Spells. It generally leaves a huge crater around my cleric. Then one of the following effects occurs, based on. It manifests in an unoccupied space that you can see within range. Attack/Save. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. While thunder step can teleport you 90 feet compared to misty step’s 30 feet, it costs a full action to do so. Casting Time: 1 action. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. The caster must use their bonus action to cast this spell. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Thunderous step 5e. 5 but yeah. . Question: Is this a legal action assuming that Thunder Wave weight constraint is not an issue?Posted on July 30, 2023 by Matt Zane. It's good for running away, sure, but. " This means it literally shows you what it is seeing and what it is hearing. That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. A 7th level Evocation SHOULD be quite capable of shutting down many enemies. A wave of the thunderous force sweeps out near you. Also not to be confused with the thunder step spell which does create a burst around you, and also teleports. 8. It isn't much of a combat spell, seeing as it's an action and not a bonus action. These are common misreadings or misinterpretations of the spell’s range. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. The Awakened Spellbook's senses are your senses. Melangkah terus ke alam mistik Dungeons & Dragons dengan Misty Step 5E, tiket pasti anda ke dunia tipu muslihat dan pengembaraan. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. will preserve momentum. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. . Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. Thunderstep allows you to save people and is a great choice overall. Events that occur instantaneously are effectively simultaneous for most purposes. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. It’s also available on sorcerer, warlock, and wizard classes. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Upon casting the spell, the. There are 13 thunder spells in DnD 5e. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. The thunder can be heard from up to 300. You teleport yourself to an unoccupied space you can see. 1st. Our written review can be read here. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. Lock 6 also gets you Relentless Hex as mentioned. School. Range/Area: 90 feet. Casting Time: 1. Pushing Wave. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. Thunder Scream. DD is fighting with too many other good utility spells. Range: Self. Whether or not bolt strikes true, the bearer may choose to call forth the spirit of the storm to deal 1d4. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. ; Storm Rider. Summary: The caster teleports and creatures within 10 ft must. Thunder Step question. While Thunder Step is a bit more commonly used these days thanks to the damage it inflicts, Dimension Door remains a better spell for mobility for a couple of reasons. No, this isn't possible. The first is almost always a massive downgrade from Fireball due to area of effect, * and the second is a large slot investment for an effect often mimicked by the 2nd level Misty Step. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. It manifests in an unoccupied space that you can see within range. Lightning flashes in the area, thunder booms, and strong winds roar. Thunder Shock Last Resort (5e Spell) Thunder Step (5e Spell) Thunder Storm (5e Equipment) Thunder Strike (5e Spell) Thunder Striker (5e Equipment) Thunder Sword (5e Equipment) Thunder Warrior (5e Feat) Thunderbolt (5e Equipment) Thunderbolt (5e Spell) Thunderbolt Iron Weapon (5e Equipment)Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . 60 ft (5 ft ) Slashing. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The booming blade flavour sounds brutal. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long. Storm's Fury. Forcecage is without a doubt one of the most powerful spells in 5E. Wizard 3. Vortex Warp is my new favorite spell. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. . Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. A wave of thunderous force sweeps out from you. For the warlock spell list without optional spells, see Core Warlock Spell List. Use Misty Step instead. 99. Stage 1. This means that lightning arrow is a good spell. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. 99. So I made sure a magic longbow dropped for him, and let him use it. This is by design. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). Spell Level: 3. Further, the game. Best Classes for Thunder Damage Spells. The Distant Spell Metamagic states:. $1. On a failed save, the attacker is pushed in a straight line. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. The 5e PHB specifically states that you can purposely not go for the kill when you drop an enemy and my players do that regularly in order to take in bounties alive and keep people alive for questioning or to turn over to the authorities. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). Remove Curse – 3. Sorcerer 3. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. 24. 0a. The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. That misty step could be a banishment, or a hypnotic pattern. Flame Arrows – 1. The common usage of teleport is "instant travel. You teleport yourself to an unoccupied space you can see within range. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. To do so, follow the instructions written down below. Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Outside of that, the DM has discretion to how destructible objects are. Ensorceleur. If a teammate is in trouble and low on HP I use Misty Step get within 5 feet, then use Thunder Step to grab my teammate and teleport out of there while also doing 3d10 thunder damage. You take control of the air in a 100-foot cube that you can see within range. The rogue got engulfed by a Gelatinous Cube and I think the wizard has a plan to jump in there to attempt to cast Thunder Step to get them both out. Here's the twist that allows player/DM interpretation. You call forth a fey spirit. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Cleric Level. A wave of thunderous force sweeps out from you. Toll the Dead. ClarentPie 4 yr. 9. While you wear these boots, you can use a bonus action and click the boots' heels together. As "using a bonus action" is not prohibited by wild shape, a ToF Eladrin druid should be able to use Fey Step while under the effect of wild shape. Range: 90 feet. ”. No, you can't. On a hit, it takes 2D4 lightning damage. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Specifically: To target something, you must have a clear path to it, so it can't be behind total cover. That just doesn't seem. Step Two: Design other subraces around other extreme environments. Well, 16. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. Spells. EE. 1 bonus action. Duration: Instantaneous. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. SPECIAL TRAITS. It can be free floating or resting on a solid surface. Thunder Step question. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Getting access to bless, for example, is less. You. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. If you create a sound, its volume can range from a whisper to a scream. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. You're not reversing Thunder Step. Bob and Sam discuss the spell Thunder Step. Thunder Step damaging allies? You teleport yourself to an empty space you can see. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). The image appears at a spot that you can see within range and lasts for the duration. Within the context of the Fighter's proficiencies, limited access to the Wizard's spell list gives the Fighter a lot of options. This corporeal form uses the Fey Spirit stat block. The creature takes 2d6 thunder damage on a failed saving throw, and half as much damage on a successful one. 168. 1st Level Spell Thunderwave and if someone hits you with thunder or lightning you Absorb Elements and throw it back at him. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. Thunder Step ( pointer) 3rd-level conjuration. Control. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. Thunderwave. It’s designed to escape a grapple. A nonmagical object that isn't being worn or carried also takes the. Casting Time: 1 action. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. However, unless you’re a Hexblade it’s not an option you. Classes. A wave of thunderous force sweeps out from you. You teleport yourself to an unoccupied space you can see within range. Thunderwave 5e. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. Categories: 5e. So it's "Disappear - BOOM! - Reappear"For most sorcerers, the best options here are Lightning Bolt and Thunder Step. Range: 90 feet. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. 1 Minute. One common example is a Wizard casting Misty Step to escape a grapple. 99. . Each creature in the line must make a Dexterity saving throw. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). Thunder Step is a neat teleport spell that I’m a big fan of, and after that we’ve got Destructive Wave, a 5th. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. First, it's not part of any attack in 5e, it just a free interaction with an object and not linked to an attack. Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. You teleport yourself to an unoccupied space you can see within range. Flavored either as a noise so loud it can harm you, or an explosive force strong enough to knock you off your feat, thunder damage is one of the least represented damage types in the game. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. The eye can look in every direction. Storm lords have been the rulers of the seas for eons and they stand above all mages. The thunder can be. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Misty Step - DND 5th Edition. However, being knocked prone while flying causes you to fall, potentially. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. This spell is exactly what I want to see from new spells because. This material is published under the OGL 1. A wave of thunderous force sweeps out from you. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. While you wear these boots, you can use a bonus action and click the boots' heels together. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. However, while Shield's benefit is brief and instantaneous, Mirror Image's benefit lasts for up to a minute. The lightning ignites flammable objects in the area. The lightning ignites flammable objects in the area. Usable By: Sorcerer, Warlock, Wizard. Duration: Instantaneous. Range: 90 feet. The thunder can be heard from up to 300 feet away. $1. The thunder can be heard up to 300ft away. You teleport yourself to an unoccupied space you can see within range. DD is fighting with too many other good utility spells. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. Only the fact that damage taken is proportional to distance travelled while falling, up to a maximum of 20e6. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. Dropping something is not an action, is certainly instantaneous and is not tagged as such. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. • You cause harmless tremors in the ground for. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. As if to offset the drought in the south of Faerûn, in the autumn of 1485 the Great Rain began to. Aux niveaux supérieurs. Misty Step 5E 2023 [Misty Step ดีกว่า Thunder Step หรือไม่] ก้าวเข้าสู่อาณาจักรลึกลับของ Dungeons & Dragons ด้วย Misty Step 5E ตั๋วที่แน่นอนของคุณสู่โลกแห่งกลอุบายและการ. And the damage likely hits a few targets. " Since you can attack monsters "up to" 1 extra tile away, that means you can. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. Like each of the main wizard subclasses (putting aside newer additions like. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Classes: Druid. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. The illusion also ends if you dismiss it as an action or cast this spell again. Crown of Madness Concentration Enchantment • V, S. Summon Lesser Demons – 1. Tongues (1A) 1 Hour: Touch: Communication: Touch a creature to give it the ability to understand any spoken language. ago. If three-quarters of a target’s. Casting Time: 1 bonus action. The order of events must be disappearance, origin of thunder clap, reappearance. Duration: Instantaneous . The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Bludgeoning. There’s a reason it’s only got a Verbal component. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). taking 3d10 thunder damage on a failed save, or half as much damage on a successful. It's not an either/or proposition - to use Following Step, you must be using Step Up. It isn't much of a combat spell, seeing as it's an action and not a bonus action. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Posted on July 30, 2023 by Matt Zane. xge 168. Mirror Image creates three illusory doubles of the caster. Thunderclap. 3rd-level conjuration. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The mind can telepathically share with you what it sees and hears (no action required). Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. For in-combat use, Misty Step is the go-to choice for most players. Attributes Casting Time. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Teleportation. The ancient one can innately cast the following spells,. Water. Vampiric Touch – 2. Thunderous Smite. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. STANDARD. Thunderous Smite. There are 13 thunder spells in DnD 5e. You can also use your action to temporarily halt the effect or to. The thunderbird can beat its massive wings, causing a loud thunderclap audible out to 5 miles. 99. Transform a creature you touch into a beast whose challenge rating is equal to or less than the target’s level. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. A Bard could include a handful of other spells if they picked up Contingency . Conjuration School. You can then ambush monsters and other foes that hear the sound. from the caster and visible to the caster. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. See full list on dnd-5e. Thunder Step. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. Occultiste. Same plane only. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. Components: V. For example, readying an. Total. On a failed save, a creature takes 2d8 thunder damage and. It instead gives the character a flying speed when not underground or indoors. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. The caster must choose an unoccupied location; this location must be up to 30 ft. Crown of Madness Concentration Enchantment • V, S. Casting Time: 1 minute. Each creature within 5 feet of a point struck by a lightning bolt must make a Dexterity saving throw. Blight – 1. Thunder Step: You teleport yourself to an unoccupied space you can see within range. Enemies Abound – 1. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. Dungeons & Dragons 5e. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. But absolutely ditch thunder step for Dimension Door. Casting Time: 1 Action. DnD 5e’s Entangle is a level 1 Conjuration spell for Druids and Rangers that conjures a 20-foot square of wild plants to ensnare targets up to 90 feet away. Tempest Clerics are fucking awesome. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. • Thunder Step • Tidal Wave • Tiny Servant • Tongues • Vampiric Touch • Wall of Sand • Wall of Water • Water Breathing • Water Walk • Wind Wall. Thunder Step not appearing as option #1 Aug 27, 2018. One of my players is playing a gnome wizard, and they. Thunderscream. Summoning. (Misty Step, DD, Thunder Step, etc) But then Dimension Door shows up with even worse wording. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Cantrips. Spell Level: 3. The duration of this spell is instantaneous and casting time 1 action. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. ClaytonCross. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. XGtE, pg. Target: A point in the air where a storm cloud could appear 100 feet directly above you. Summon Fey. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. Cantrips Booming Blade / Lightning Lure / Thunderclap. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. " It's on you to prove that teleport in 5e isn't using what 5e says it is using. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away . What would a Lich for each class in D&D 5e. DnD_Berzerker. The thunder step spell for D&D 5e. You can't misty step an ally out of danger. The creature must be within 5 feet of you when you cast this spell, and there must be an. Someone claiming: "rounds and turns are the same thing" is also easy to prove wrong, since the rules include the sentence "A round represents about 6 seconds in the game world. So let's look at it this way. 99. Earth Tremor. It is worth mentioning that the description of thunder damage does involve sound: Thunder. A wave of thunderous force sweeps out from you. School: Transmutation. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. When not explicitly sequenced, as in thunder step, results are simultaneous. Thunder Step ( pointer) 3rd-level conjuration. Bringing both shock and awe to the table, the Storm Sorcerer is the ferocious power of the storm made flesh. Shapes Added to Measure Tool Opt in to the VTT redesign to. Thunder Step 5eStormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Components: V, S. As long as you. Components: V. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. The thunder can. Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. (dealing damage to everyone with in 20 feet) As a reaction to falling cast Feather Fall and fall back down into same spot Burn action surge and cast thunder step again teleporting 30 feet away on the ground doing another AoE damage to the enemies Xanathar's Guide to Everything. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Misty Step Source: D&D 5th Edition; ↓ Attributes.